lose camera movement in render


hi all

 

i have project loads of fractal noise, motion blur, etc. of tunnel , camera traveling through it. moves in preview , scrub timeline. however, when render project, lose camera movement hlaf way through.

 

i have checked inadvertant keyframes stopping it, etc. and  can not figure out.

 

the render work cpu hard have rendered harder comps before.

 

any ideas on check for?

is possible there's second camera above first one, @ point in timeline? topmost camera active camera.



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